#ifndef TESTOBJECT_H
#define TESTOBJECT_H

#include "GameObject.h"


class TestObject : public GameObject
{
	public:
		TestObject( GameScene& theGame );

		virtual void Draw( gdn::Window& window );

	protected:
		bool visible;

		virtual void GlobalMousePress( const gdn::Vector2f& clickPos, const gdn::Mouse::Button& clickButton );
		virtual void GlobalMouseRelease( const gdn::Vector2f& clickPos, const gdn::Mouse::Button& clickButton );
		virtual void GlobalMouseMove( const gdn::Vector2f& mousePos );
		virtual void GlobalKeyPress( const gdn::Key::Code key );
		virtual void GlobalKeyRelease( const gdn::Key::Code key );
};

#endif // TESTOBJECT_H
